![]() ![]() However, I don’t think this will change indie developers approach of making games. That number keeps going down as they WISE UP D:Ĭolor Switch is a great example of a casual sticky gameplay, similar to the trendy simple Ketchapp games. Just because I'm not sure who else is surviving making weird or big and original niche games on mobile at this point. My games serve a niche but I don't recommend doing so. The audience is "people that liked the other thing but want to play it on the toilet/play for free (on the toilet)". You can have a specific audience that way. Or do the other strategy: Look for something that's incredibly popular on another platform and make something similar to it on mobile. ![]() Ideally this game you make should also be developed extremely quickly, since your chance of failure is really high for stuff like this. Make a game designed with "everyone" as your audience! Try not to think of this as actually having "no one" as your audience. You want the biggest audience possible so you get the most downloads your game can so you get up higher in the charts so you get more downloads etc. Icon could be a close up picture of screaming CGI man's face. Ideally a cute but bland theme that appeals to either gender but you can focus on one gender if you want!įree game idea for the reader: Bejeweled For Men. We're only going to see it more and more as platforms become more open (which, again, is a good thing). Mobile is a big driver of games being more mainstream, which creates more competition, which again is awesome for the art form, but it makes things more of a struggle for the average indie. That's the new reality though, and it's only going to get more pronounced. The ceiling is higher on mobile but the floor is much lower compared to dedicated gaming platforms like Steam or consoles. There are SO MANY GAMES on the App Store, which is super awesome for games as an art form, but that makes it difficult for any individual game to stand out, especially when there's a monolithic entity like Apple controlling what people see. I got featured on the App Store out of nowhere and ended up with half a million downloads (with absolutely no way to make money off it, natch), and all my subsequent games have not come remotely close to that. The only way to succeed on mobile is by serving a niche, or by hitting the lottery with an App Store/Play Store feature. You can try to swim in the wake of trends like that, and you might be successful, but you'll never really disrupt things, and nothing is guaranteed. The ceiling is higher on mobile but the floor is much lower compared to Steam. Good on them for spotting a niche that still needed filling (look at the AAA companies who’ve made their fortunes constantly re-filling the FPS niche, for instance) and getting everything right while doing it.Īll the other mobile games written by small teams that are at least covering their costs. I’m not intending to be negative towards slither.io’s developers though. This could be because it’s not a game style they find fun themselves, or they simply don’t want to be thought of as ‘cloners’. Three years on, Flappy Bird clones are still being released It might seem a bit too much of a gamble to try and get visibility amongst the other clones in this swarm, or the devs may simply decide it’s not a particular game type they want to do. It may be too late to jump on this particular bandwagon (maybe not - there are still Flappy Bird clones charting for instance). Others may decide not to for various reasons. So some smaller devs (and larger ones for that matter) are likely to follow the trend, and hope to stand out in the latest swarm attack on the App Store. Their success does reinforce the idea that if you take something that’s already done well, clone it, tweak it with your own improvements and get everything right, *plus* get lucky, you’ll have a hit on your hands. Aaron Fothergill Co-founder Strange Flavour ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |